Bifalgorithm post
"Texture Mapping"
"Texture Mapping" — interactive flowchart on Bifalgorithm
Ideas in this flowchart
- 3D Modeling Process
- Modeling the Pringle
- Create Plane
- Rotate 45 Degrees
- Subdivide and Pull Vertices
- Smooth and Add Thickness
- Add Bevel
- Modeling the Can
- Import Reference Image
- Outline Outer Edge
- Extrude with Screw Modifier
- Target Edges with Bevel Weight
- Texture in Photoshop
- UV Unwrap
- Material and Texture
- Add Material to Metal Parts
- Add Roughness and Bump to Label
- Build Material for Chips
- Add Bump and Color Variation
- Scene Composition
- Create Duplicates
- Dynamic Arrangement
- Camera Setup
- Add Displacement for Realism
- Final Render