Bifalgorithm post

"Texture Mapping"

"Texture Mapping" — interactive flowchart on Bifalgorithm

Ideas in this flowchart

  • 3D Modeling Process
  • Modeling the Pringle
  • Create Plane
  • Rotate 45 Degrees
  • Subdivide and Pull Vertices
  • Smooth and Add Thickness
  • Add Bevel
  • Modeling the Can
  • Import Reference Image
  • Outline Outer Edge
  • Extrude with Screw Modifier
  • Target Edges with Bevel Weight
  • Texture in Photoshop
  • UV Unwrap
  • Material and Texture
  • Add Material to Metal Parts
  • Add Roughness and Bump to Label
  • Build Material for Chips
  • Add Bump and Color Variation
  • Scene Composition
  • Create Duplicates
  • Dynamic Arrangement
  • Camera Setup
  • Add Displacement for Realism
  • Final Render
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"Texture Mapping"

"Texture Mapping"

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